and 20 years in software. Devoted to building self-contained, data-driven systems,
and streamlined visual editing workflows. My fellow developers are my customers.
Experience
2020 –Rec Room
Rec Room - Creative/Social, Unity, PC/Console/VR/Mobile2019 – 2020
- User Generated Content: Rangefinder, glass prop
- R&D: Instanced rendering, collision optimization
Hardsuit Labs | Paradox Interactive
Vampire: The Masquerade - Bloodlines 2 - Unreal, PC/Console2013 – 2019
- Animation timeline asset and editor UI
- Game testing menu, play any part of story/world
- Integration with Paradox telemetry
Z2 | King | Activision Blizzard
TapCraft - Multiplayer Action RPG, Unity, iOS/Android
- Behavior Tree AI, networking, flowchart editor, in-game debugging
- Spreadsheet editing in Unity, with Excel import/export
- Localization UI in Unity with REST backend
Paradise Bay - Resource Management Sim, Zengine, iOS/Android/PC
- Reduced client load time by 25%
- Reduced server load permitting 50% more players per server
Fiction Factory - King in-house engine, iOS/Android/PC/Web
- Runtime configuration and profiling tools, data-driven event system
Zengine - Z2 in-house engine, iOS/Android/PC2007 – 2013
- Visual editors for prefabs, maps, animation events asset browser
- Game-hosted, web-based Lua debugger, profiler, and debug interface
- Audio API with macOS/iOS, Android, and Windows backends
ArenaNet | NCSOFT
Guild Wars 2 - MMORPG, ArenaNet in-house engine, PC
- Automated import/export of voice-over and localization scripts
- Data mining API (C++) and search UI scripting (C#/Python)
- Interactive content validation
Wild Lands (unreleased) - MMORPG, ArenaNet in-house engine, PC2005 – 2007
- Schema-driven gameplay content editor
- Interactive content validation
Amazon.com
2001 – 2006
- Web service APIs for software deployment
Century Auto Business Systems
- Texas OCCC-approved used car contract calculation and printing